Focus on farming the jungle biomes as they give you great loot. This is before fighting the Plantera boss. The old Shadow Armor set increases melee attack speed, and the Ball O’ Hurt is a great early game weapon that gives you plenty of options for melee or ranged attacks. This is the recommended gear before facing your first big boss. Melee classes won’t need to focus on mana, making them an easy class for beginners. With this class, you’ll want to equip mobility items like grappling hooks that allow you to get within melee range of enemies. You’ll need decent gear for increased defense since you’re close to enemies and weapons that deal enough damage to make that closeness worthwhile. Melee classes are characterized by the use of swords, spears, yoyos or boomerangs. The Melee class is the most basic in Terraria. Furthermore, each class has at least one minion slot, so it is recommended to have it utilized at all times.Related: Blood Moon Terraria Guide: How to Activate, Jump & More Nonetheless, even when not specifically using a hybrid set, backup weapons from another class can be helpful should the situation require a different weapon. Many armors, accessories, and buffs only benefit a specific class, especially later into the game. In general, it is recommended to focus on one class. It is also recommended to use buff potions and healing potions to increase efficiency and survivability in combat (especially during events and boss fights). It is advised for players to try out every weapon they find to help determine what works best for them. Summoner armors are essential to maximizing damage output, and for people who don't wear summoner armors, summons have very little power, however some people decide to do it for the defense.Įach class gains more complex abilities as the game progresses, enabling more strategic variety in combat. Many people stack the effects of whips, utilizing combos such as the Durendal to gain attack speed and the Dark Harvest to deal lots of damage. Summoners have very low defense, with even Stardust armor having only 38 defense, so the overall goal of a summoner is to avoid all attacks while letting their minions and their whips deal the damage. Different minions are useful for different situations, as some have high accuracy while some have less, and some are grounded while others fly. Whips are the primary weapons that will focus summons and increase their damage, as well as allowing the player to deal damage themself. This makes summoners great for farming enemies or if they have to go do something. Summoners utilize Minions to deal damage for them. Magic-users must craft or purchase mana potions if they wish to recover mana instantly. Enemies also have a high chance to drop mana when killed by a player with less than full Mana, which proves useful in situations with lots of enemies where they'll end up using lots of mana. Mana becomes less of a problem as the player progresses, as they obtain helpful Armors and Accessories such as the Mana Flower. They are held back by reliance on mana, which regenerates very slowly unless the Mana Regeneration buff is in effect. Magicians are fragile but highly varied in attack style, often utilizing special mechanics such as homing, lifesteal, and area-of-effect damage. Using the right one in a situation can make a huge difference. There are different Arrows, Bullets, Darts and Rockets that each have their own use and effect. For many weapons that doesn't use regular ammo (such as the Nail Gun or the Candy Corn Rifle), players can buy the ammo from the Arms Dealer while having the weapon in their inventory. Rangers have decent defense, and are good at killing enemies while keeping a safe distance. This can be done through crafting or purchasing from the Arms Dealer. Ranged users must constantly acquire ammunition, unless using the Endless Quiver or Endless Musket Pouch. They utilize weapons like bows and guns, as well as thrown objects. Rangers are able to attack from a distance, doing high single-target, piercing, or splash damage. Melee is generally the most straight-forward class, as using the weapons and dealing decent damage with them doesn't require any help. Melee users are good at taking lots of hits without losing lots of health, which helps with tougher enemies and Bosses. Many melee weapons have a short attack range, and those that are viable at a distance tend to do lower damage than their close-range counterparts. It utilizes weapons such as swords, spears,flails, and yoyos. The melee class is powerful, sporting high defense and damage as well as decent crowd control.
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