![]() To fix the shoulders requires both clavical bones to be pulled down into the center of the chest area but in doing so will pull also the The right arm is crooked not set properly in place.Īlso the shoulders are too square too high up and make him look like a hunchbank, definitely not a natural looking A-Pose. I have now removed the twist bones from the advanced targeting, things are still not quite right with him yet, his Wrists are all stretched and looks like its dislocating from the right arm socket, there’s also stretching in the neck area, causing a big dent down in the top of his chest, the right wrist is stretched out of joint and There’s quite a few issues that I can see. ![]() No face rig bones in the retargeting that I can see of. He was originally a Blender model rigged up with a Basic rig for animation and also a Facial Rig. If it is a bad bone target causing this mangling of his body, can someone point out the error and maybe have a missing bone.Ĭ) A Re-Targeting Bones issue? (if one of the bones been targeted to the wrong bone. (maybe this particular model has not been skinned correctly)ī) The Rig itself. His issue is being caused just by that, or by these other factors, so i need someone to check it out.Ī) The way its been skinned. I know about the Blender Rotation Bug that affects armatures in Blender for Unreal, but I am unsure if Mesh Does not look natural.Ĭan someone tell me how I can fix this, or can beable to fix it for me? Also the mesh is warped and mangledĪnd buckled in places on his shoulders and neck and wrist. (his bone is popping out of his arm mesh during animation).
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